////// New Sounds for Blake Stone TC ////// //// Adlib Sounds //// // Menu Sounds // menu/activate ADLIB032 menu/backup ADLIB039 menu/change ADLIB005 menu/choose ADLIB032 menu/clear ADLIB039 menu/cursor ADLIB005 menu/dismiss ADLIB039 menu/invalid ADLIB028 menu/prompt ADLIB032 // Player Weapons // ACP/attack ADLIB023 SFP/pickup ADLIB002 RAW/pickup ADLIB030 DND/pickup ADLIB038 PDU/pickup ADLIB060 // Map Sounds // player/death ADLIB009 $playersound player male *death ADLIB009 player/noway ADLIB006 door/secret ADLIB046 misc/secret NULL pickups/goldbars ADLIB037 pickups/loot ADLIB036 pickups/moneybag ADLIB035 pickups/xylanorb ADLIB045 pickups/key ADLIB012 pickups/ammo ADLIB031 pickups/token ADLIB096 pickups/health ADLIB033 life ADLIB041 stats/bar ADLIB098 stats/done ADLIB099 terminal/type ADLIB001 terminal/beep ADLIB047 elev/button ADLIB042 switch/use ADLIB097 concession/use ADLIB010 // Enemies // biotech/interrogate ADLIB043 floatingbomb/sight ADLIB007 turret/sight ADLIB049 //// Digitized Sounds //// // Player Weapons // SFP/attack SND00001 RAW/attack SND00002 DND/attack SND00000 // Map Sounds // doors/heavy_close SND00004 doors/heavy_open SND00003 doors/tech_close SND00006 doors/tech_open SND00005 arc/damage SND00025 teleport/in SND00032 teleport/out SND00033 misc/blake/explosion1 SND00011 misc/blake/explosion2 SND00035 enginethrust ADLIB058 // Enemies // aciddragon/attack SND00055 aciddragon/death SND00049 aciddragon/sight SND00050 alienprotector/attack SND00002 $random alienprotector/death {alienprotector/death1 alienprotector/wound} alienprotector/death1 NULL alienprotector/sight NULL alienprotector/wound NULL antiplasmashot/fire SND00000 $random antiplasmashot/hit {misc/blake/explosion1 misc/blake/explosion2} armoredstalker/attack SND00001 armoredstalker/death SND00021 armoredstalker/sight SND00051 biomechguardian/attack SND00001 biomechguardian/death SND00021 biomechguardian/sight SND00051 breatherbeast/attack SND00001 breatherbeast/death SND00049 breatherbeast/sight SND00012 crawlerbeast/attack SND00055 crawlerbeast/death SND00037 crawlerbeast/sight SND00012 cyborgwarrior/attack SND00001 cyborgwarrior/death SND00049 cyborgwarrior/sight SND00051 electrosphere/attack SND00027 $random floatingbomb/death {misc/blake/explosion1 misc/blake/explosion2} geneticguard/attack SND00001 geneticguard/death SND00017 geneticguard/melee SND00057 geneticguard/sight SND00012 giantstalker/attack SND00001 giantstalker/death SND00018 giantstalker/sight SND00051 goldfire/attack SND00027 goldfire/laugh SND00024 goldfire/sight SND00008 gurneymutant/attack SND00001 gurneymutant/death SND00041 gurneymutant/sight SND00031 largecanisteralien/attack SND00055 largecanisteralien/death SND00037 largecanisteralien/melee SND00056 largecanisteralien/release SND00044 largecanisteralien/sight SND00036 liquidalien/death SND00030 mechsentinel/attack SND00001 $random mechsentinel/death {misc/blake/explosion1 misc/blake/explosion2} mechsentinel/sight SND00051 mutanthuman/death SND00021 mutanthuman/melee SND00057 mutanthuman/sight SND00014 plasma/appear SND00028 plasma/death SND00029 plasmagrenade/fire SND00046 $random plasmagrenade/hit {misc/blake/explosion1 misc/blake/explosion2} podalien/death SND00049 podalien/melee SND00056 podalien/release SND00026 podalien/sight SND00050 proguard/attack SND00002 $random proguard/death {proguard/death1 proguard/death2 proguard/death3} proguard/death1 SND00013 proguard/death2 SND00042 proguard/death3 SND00043 proguard/sight SND00016 rentacop/attack SND00001 $random rentacop/death {rentacop/death1 rentacop/death2 rentacop/death3} rentacop/death1 SND00010 rentacop/death2 SND00034 rentacop/death3 SND00038 rentacop/sight SND00009 reptilianwarrior/attack SND00001 reptilianwarrior/death SND00023 reptilianwarrior/sight SND00012 scientist/attack SND00001 $random scientist/death {scientist/death1 scientist/death2 scientist/death3} scientist/death1 SND00020 scientist/death2 SND00053 scientist/death3 SND00054 $random scientist/inform_death {scientist/inform_death1 scientist/inform_death2 scientist/inform_death3} scientist/inform_death1 SND00007 scientist/inform_death2 SND00039 scientist/inform_death3 SND00040 scientist/sight SND00019 sectorguard/attack SND00001 $random sectorguard/death {sectorguard/death1 sectorguard/death2} sectorguard/death1 SND00015 sectorguard/death2 SND00015 sectorguard/sight SND00015 smallcanisteralien/attack SND00055 smallcanisteralien/death SND00023 smallcanisteralien/melee SND00056 smallcanisteralien/release SND00045 smallcanisteralien/sight SND00015 spectordemon/death SND00049 spectordemon/sight SND00012 spidermutant/attack SND00055 spidermutant/death SND00018 spidermutant/sight SND00015 startrooper/attack SND00002 $random startrooper/death {startrooper/death1 startrooper/wound startroooper/death3} startrooper/death1 SND00047 startrooper/death3 SND00052 startrooper/sight SND00022 startrooper/wound SND00048 techwarrior/attack SND00002 $random techwarrior/death {techwarrior/death1 techwarrior/death2} techwarrior/death1 SND00022 techwarrior/death2 SND00022 techwarrior/sight SND00022 turret/attack SND00001 $random turret/death {misc/blake/explosion1 misc/blake/explosion2} $random volatiletransport/death {misc/blake/explosion1 misc/blake/explosion2}