Height 48; LowerHealthCap True; Mugshot "Normal" { ST00 2; ST01 2; ST02 2; ST03 2; ST04 2; ST05 2; ST06 2; ST07 2; ST08 2; ST09 2; ST0A 2; ST0B 2; ST0C 2; ST0D 2; } Mugshot "Medium" { ST10 2; ST11 2; ST12 2; ST13 2; ST14 2; ST15 2; ST16 2; ST17 2; ST18 2; } Mugshot "Low" { ST20 2; ST21 2; ST22 2; ST23 2; ST24 2; ST25 2; ST26 2; ST27 2; ST28 2; ST29 2; } Mugshot "Death" { ST30 2; ST31 2; ST32 2; ST33 2; ST34 2; ST35 2; ST36 2; ST37 2; ST38 2; ST39 -1; } Statusbar Normal, ForceScaled { DrawImage "TopBar", 160, 8, center; DrawImage "StatBar", 160, 200, centerbottom; GameMode deathmatch, teamgame { DrawImage "BARDM", 160, 201, centerbottom; DrawNumber 2, STATFNT, Untranslated, Frags, 125, 176; } InInventory "Loading" { DrawString STATFNT, Black, "-- LOADING --", 161, 6, 0, Alignment(center); DrawString STATFNT, Untranslated, "-- LOADING --", 160, 5, 0, Alignment(center); } Else { Gamemode cooperative, singleplayer { DrawString STATFNT, Black, "LIVES:", 292, 6; DrawString STATFNT, Untranslated, "LIVES:", 291, 5; DrawNumber 2, STATFNT, Black, Life, 302, 6; DrawNumber 2, STATFNT, Untranslated, Life, 301, 5; } DrawString STATFNT, Black, "FLOOR:", 44, 6; DrawString STATFNT, Untranslated, "FLOOR:", 43, 5; InInventory "Cheat" { DrawString STATFNT, Black, "-- DEBUG MODE ENABLED --", 161, 6, 0, Alignment(center); DrawString STATFNT, Untranslated, "-- DEBUG MODE ENABLED --", 160, 5, 0, Alignment(center); } Else { DrawString STATFNT, Black, levelname, 161, 6, 0, Alignment(center); DrawString STATFNT, Untranslated, levelname, 160, 5, 0, Alignment(center); } DrawNumber 2, STATFNT, Black, GlobalVar 2, 52, 6; DrawNumber 2, STATFNT, Untranslated, GlobalVar 2, 51, 5; DrawNumber 7, SCOREFNT, Untranslated, GlobalArray 17, Interpolate(140), 310, 155; DrawNumber 3, STATFNT, BSStatBlue, Health, 162, 186; DrawString STATFNT, BSStatBlue, "%", 166, 186; DrawMugshot 3, disablegrin, disablepain, disablerampage, disableouch, 120, 160; InInventory Message { DrawImage "MsgBkg", 0, 152; InInventory Attacked || Pickup { DrawImage "SpriteBG", 3, 155; DrawString STATFNT, BSStatGray, GlobalArray 30, 40, 155, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 31, 40, 161, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 32, 40, 167, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 33, 40, 173, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 34, 40, 179, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 35, 40, 185, 0, Alignment(left), DrawShadow(2, 2); } Else { DrawString STATFNT, BSStatGray, GlobalArray 30, 2, 155, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 31, 2, 161, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 32, 2, 167, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 33, 2, 173, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 34, 2, 179, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 35, 2, 185, 0, Alignment(left), DrawShadow(2, 2); } DrawImage "Msg1", 0, 192; } Else { DrawString STATFNT, BSStatGray, "NO MESSAGES.", 24, 167, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, "FOOD TOKENS:", 24, 179, 0, Alignment(left), DrawShadow(2, 2); DrawNumber 2, STATFNT, BSStatGray, Credit, Alignment(left), DrawShadow(2, 2), 85, 179; } InInventory BSRedKey {DrawImage "RKEY", 257, 177;} InInventory BSYellowKey {DrawImage "YKEY", 265, 177;} InInventory BSGreenKey {DrawImage "GKEY", 273, 177;} InInventory BSBlueKey {DrawImage "BKEY", 281, 177;} InInventory BSGoldKey {DrawImage "GOKEY", 289, 177;} DrawImage WeaponIcon, 204, 176, center; DrawNumber 3, STATFNT, BSStatLightBlue, Ammo1, 224, 190; DrawString STATFNT, BSStatLightBlue, "%", 228, 190; IsSelected "BSACP" { DrawImage "Weapon1", 204, 176, center; DrawImage "Weapon1W", 232, 152; InInventory PistolCharge { DrawImage "Weapon1R", 232, 152; } } Else IsSelected "BSSFP", "BSRAW" { InInventory Not LowAmmo || MediumAmmo {DrawBar "AmmoHF", "AmmoHB", Ammo1, vertical, 234, 155, 0;} InInventory MediumAmmo {DrawBar "AmmoMF", "AmmoMB", Ammo1, vertical, 234, 155, 0;} InInventory LowAmmo {DrawBar "AmmoLF", "AmmoLB", Ammo1, vertical, 234, 155, 0;} } Else IsSelected "BSDND", "BSPDU" { InInventory Not LowAmmo || MediumAmmo {DrawBar "AmmoHF", "AmmoHB", Ammo1, vertical, 234, 155, 0;} InInventory MediumAmmo {DrawBar "AmmoMF", "AmmoMB", Ammo1, vertical, 234, 155, 0;} InInventory LowAmmo {DrawBar "AmmoLF", "AmmoLB", Ammo1, vertical, 234, 155, 0;} } Else { DrawImage AmmoIcon1, 239, 176, center; } } } Statusbar Fullscreen, FullScreenOffsets { DrawNumber 8, STATFNT, WHITE, GlobalArray 0 , -2, -25; GameMode deathmatch, teamgame { DrawImage "FRAG", 0, -64; DrawNumber 2, STATFNT, WHITE, Frags, 60, -10; } Gamemode cooperative, singleplayer { DrawImage "LIFEA0", 14, -1; DrawNumber 1, STATFNT, WHITE, Life, 35, -10; } DrawKeyBar 10, vertical, 10, -10, 2; IsSelected "BSACP" { DrawImage "Weapon1W", -16, -85; InInventory PistolCharge { DrawImage "Weapon1R", -16, -85; } } Else IsSelected "BSSFP", "BSRAW" { DrawImage "Weapon1W", -16, -85; InInventory Not LowAmmo || MediumAmmo {DrawBar "AmmoHF", "AmmoHB", Ammo1, vertical, -14, -82, 0;} InInventory MediumAmmo {DrawBar "AmmoMF", "AmmoMB", Ammo1, vertical, -14, -82, 0;} InInventory LowAmmo {DrawBar "AmmoLF", "AmmoLB", Ammo1, vertical, -14, -82, 0;} } Else IsSelected "BSDND", "BSPDU" { DrawImage "Weapon1W", -16, -85; InInventory Not LowAmmo || MediumAmmo {DrawBar "AmmoHF", "AmmoHB", Ammo1, vertical, -14, -82, 0;} InInventory MediumAmmo {DrawBar "AmmoMF", "AmmoMB", Ammo1, vertical, -14, -82, 0;} InInventory LowAmmo {DrawBar "AmmoLF", "AmmoLB", Ammo1, vertical, -14, -82, 0;} } Else { DrawImage AmmoIcon1, -105, -1; DrawNumber 2, STATFNT, WHITE, Ammo1, -80, -10; } DrawImage "HLTHE0", -50, -1; DrawNumber 3, STATFNT, WHITE, Health, -2, -10; DrawSelectedInventory STATFNT, 5, 175; } Statusbar Automap, ForceScaled { InInventory ElevatorPanel { DrawImage "TopBar", 160, 8, center; Gamemode cooperative, singleplayer { DrawString STATFNT, Black, "LIVES:", 292, 6; DrawString STATFNT, Untranslated, "LIVES:", 291, 5; DrawNumber 2, STATFNT, Black, Life, 302, 6; DrawNumber 2, STATFNT, Untranslated, Life, 301, 5; } DrawString STATFNT, Black, "FLOOR:", 44, 6; DrawString STATFNT, Untranslated, "FLOOR:", 43, 5; DrawNumber 2, STATFNT, Black, GlobalVar 2, 52, 6; DrawNumber 2, STATFNT, Untranslated, GlobalVar 2, 51, 5; InInventory "Cheat" { DrawString STATFNT, Black, "-- DEBUG MODE ENABLED --", 161, 6, 0, Alignment(center); DrawString STATFNT, Untranslated, "-- DEBUG MODE ENABLED --", 160, 5, 0, Alignment(center); } Else { DrawString STATFNT, Black, levelname, 161, 6, 0, Alignment(center); DrawString STATFNT, Untranslated, levelname, 160, 5, 0, Alignment(center); } } DrawImage "StatBar", 160, 200, centerbottom; GameMode deathmatch, teamgame { DrawImage "BARDM", 160, 201, centerbottom; DrawNumber 2, STATFNT, Untranslated, Frags, 125, 176; } Gamemode cooperative, singleplayer { DrawNumber 2, STATFNT, BSStatBlue, Life, Alignment(Left), 130, 186, 0; } DrawNumber 7, SCOREFNT, Untranslated, GlobalArray 17, Interpolate(140), 310, 155; DrawNumber 3, STATFNT, BSStatBlue, Health, 162, 186; DrawString STATFNT, BSStatBlue, "%", 166, 186; DrawMugshot 3, disablegrin, disablepain, disablerampage, disableouch, 120, 160; InInventory Message { DrawImage "MsgBkg", 0, 152; InInventory Attacked || Pickup { DrawImage "SpriteBG", 3, 155; DrawString STATFNT, BSStatGray, GlobalArray 30, 40, 155, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 31, 40, 161, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 32, 40, 167, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 33, 40, 173, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 34, 40, 179, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 35, 40, 185, 0, Alignment(left), DrawShadow(2, 2); } Else { DrawString STATFNT, BSStatGray, GlobalArray 30, 2, 155, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 31, 2, 161, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 32, 2, 167, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 33, 2, 173, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 34, 2, 179, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, GlobalArray 35, 2, 185, 0, Alignment(left), DrawShadow(2, 2); } DrawImage "Msg1", 0, 192; } Else { DrawString STATFNT, BSStatGray, "NO MESSAGES.", 24, 167, 0, Alignment(left), DrawShadow(2, 2); DrawString STATFNT, BSStatGray, "FOOD TOKENS:", 24, 179, 0, Alignment(left), DrawShadow(2, 2); DrawNumber 2, STATFNT, BSStatGray, Credit, Alignment(left), DrawShadow(2, 2), 85, 179; } InInventory BSRedKey {DrawImage "RKEY", 257, 177;} InInventory BSYellowKey {DrawImage "YKEY", 265, 177;} InInventory BSGreenKey {DrawImage "GKEY", 273, 177;} InInventory BSBlueKey {DrawImage "BKEY", 281, 177;} InInventory BSGoldKey {DrawImage "GOKEY", 289, 177;} DrawImage WeaponIcon, 204, 176, center; DrawNumber 3, STATFNT, BSStatLightBlue, Ammo1, 224, 190; DrawString STATFNT, BSStatLightBlue, "%", 228, 190; IsSelected "BSACP" { DrawImage "Weapon1", 204, 176, center; DrawImage "Weapon1W", 232, 152; InInventory PistolCharge { DrawImage "Weapon1R", 232, 152; } } Else IsSelected "BSSFP", "BSRAW" { InInventory Not LowAmmo || MediumAmmo {DrawBar "AmmoHF", "AmmoHB", Ammo1, vertical, 234, 155, 0;} InInventory MediumAmmo {DrawBar "AmmoMF", "AmmoMB", Ammo1, vertical, 234, 155, 0;} InInventory LowAmmo {DrawBar "AmmoLF", "AmmoLB", Ammo1, vertical, 234, 155, 0;} } Else IsSelected "BSDND", "BSPDU" { InInventory Not LowAmmo || MediumAmmo {DrawBar "AmmoHF", "AmmoHB", Ammo1, vertical, 234, 155, 0;} InInventory MediumAmmo {DrawBar "AmmoMF", "AmmoMB", Ammo1, vertical, 234, 155, 0;} InInventory LowAmmo {DrawBar "AmmoLF", "AmmoLB", Ammo1, vertical, 234, 155, 0;} } Else { DrawImage AmmoIcon1, 239, 176, center; } } Statusbar Inventory { drawinventorybar Doom, noartibox, 7, INDEXFONT, 50, 127; } Statusbar InventoryFullscreen { drawinventorybar Doom, noartibox, 7, INDEXFONT, 50, 170; }