//MAPINFO for Blake Stone TC gameinfo { playerclasses = "BSPlayer" weaponslot = 1, "BSACP" weaponslot = 2, "BSSFP" weaponslot = 3, "BSRAW" weaponslot = 4, "BSDND" weaponslot = 5, "BSPDU" quitmessages = "$QUIT" endoom = "EndBS" dimcolor = "08 15 20" dimamount = 1.0 cursorpic = "M_CURSOR" borderflat = "BORDER" border = 3, 0, "BRDR_TR", "BRDR_T", "BRDR_TL", "BRDR_R", "BRDR_L", "BRDR_BR", "BRDR_B", "BRDR_BL" menufontcolor_title = "BSMenuLightGreen" menufontcolor_label = "BSMenuMediumGreen" menufontcolor_value = "BSMenuMediumGreen" menufontcolor_action = "BSMenuMediumGreen" menufontcolor_header = "BSMenuGray" menufontcolor_highlight = "BSMenuLightGreen" menufontcolor_selection = "BSMenuLightGreen" menubackbutton = "M_BACK" pausesign = "B_PAUSE" skyflatname = "BORDER" } map TITLEMAP "Blake Stone: Aliens of Gold Total Conversion" { levelnum = 99 music = "GOLDA" } clearepisodes episode E1L1 { name = "$EP_1" Key = "D" } episode E2L1 { name = "$EP_2" } episode E3L1 { name = "$EP_3" } episode E4L1 { name = "$EP_4" } episode E5L1 { name = "$EP_5" } episode E6L1 { name = "$EP_6" } gamedefaults { nointermission bordertexture = "BORDER" sky1 = "BORDER" // allowrespawn nocrouch nojump no_grinding_polyobj evenlighting titlepatch = "BORDER" exitpic = "BORDER" enterpic = "BORDER" cluster = 1 } map TEST lookup E1L1 { next = E1L2 levelnum = -1 music = "DRKHALLA" } map E1L1 lookup E1L1 { next = E1L2 levelnum = 1 music = "DRKHALLA" } map E1L2 lookup E1L2 { next = E1L3 levelnum = 2 music = "JUNGLEA" } map E1L3 lookup E1L3 { next = E1L4 levelnum = 3 music = "RACSHUFL" } map E1L4 lookup E1L4 { next = E1L5 levelnum = 4 } map E1L5 lookup E1L5 { next = E1L6 levelnum = 5 } map E1L6 lookup E1L6 { next = E1L7 levelnum = 6 } map E1L7 lookup E1L7 { next = E1L8 levelnum = 7 } map E1L8 lookup E1L8 { next = E1L9 levelnum = 8 } map E1L9 lookup E1L9 { next = E1L10 levelnum = 9 } map E1L10 lookup E1L10 { levelnum = 10 } map E1L0 lookup E1L0 { levelnum = 11 } cluster 1 { hub } // Skill Definitions clearskills skill baby { DamageFactor = 0.5 SpawnFilter = "Easy" Name = "$SK_1" TextColor = "BSMenuMediumGreen" Key = "1" } skill easy { SpawnFilter = "Easy" Name = "$SK_2" TextColor = "BSMenuMediumGreen" Key = "2" } skill normal { SpawnFilter = "Normal" Name = "$SK_3" TextColor = "BSMenuMediumGreen" Key = "3" defaultskill } skill hard { SpawnFilter = "Hard" Name = "$SK_4" TextColor = "BSMenuMediumGreen" Key = "4" } Automap { Base = "Raven" ShowLocks = True Background = "2c 2c 2c" YourColor = "EE EE EE" WallColor = "00 A4 00" TwoSidedWallColor = "00 44 00" FloorDiffWallColor = "00 44 00" CeilingDiffWallColor = "00 44 00" ExtraFloorWallColor = "00 44 00" ThingColor = "88 88 88" //Decorations ThingColor_Item = "20 9C FC" //Weapons and Ammo ThingColor_CountItem = "FC F4 20" //Score Items ThingColor_Monster = "FC 00 00" ThingColor_NoCountMonster = "FC 00 00" ThingColor_Friend = "00 FC 00" SpecialWallColor = "28 cb 28" SecretWallColor = "28 cb 28" GridColor = "00 88 88" NotSeenColor = "BSMenuGray" AlmostBackgroundColor = "29 29 29" }