actor BSPlayer : DoomPlayer { Health 100 Mass 10000 Height 56 DeathHeight 32 Player.MaxHealth 100 Player.DisplayName "Billy Blaze" Player.ViewHeight 32 Player.WeaponSlot 1, "BSACP" Player.WeaponSlot 2, "BSSFP" Player.WeaponSlot 3, "BSRAW" Player.WeaponSlot 4, "BSDND" Player.WeaponSlot 5, "BSPDU" Player.StartItem "BSACP" Player.StartItem "Life", 3 Player.Face "WLF" Player.ColorRange 32, 47 Player.ColorSet 0, "Orange", 0x20, 0x2F, 0x28 Player.ColorSet 1, "Green", 0x50, 0x5F, 0x58 Player.ColorSet 2, "Pink", 0xC0, 0xCF, 0xC8 Player.ColorSet 3, "Grey", 0x00, 0x0F, 0x08 Player.ColorSet 4, "Red", 0x10, 0x1F, 0x18 Player.ColorSet 5, "Blue", 0xE0, 0xEF, 0xE8 Player.ColorSet 6, "White", 0xA0, 0xAF, 0xA8 Player.ColorSet 7, "Yellow", 0x30, 0x3F, 0x38 Species "BS" States { XDeath: Death: PLAY H 1 A_GiveToTarget("Points", 2500) PLAY H 9 A_PlayerSkinCheck("AltSkinDeath") PLAY I 10 A_PlayerScream PLAY J 10 A_NoBlocking PLAY KLM 10 PLAY N -1 Stop Dead: TNT1 A -1 A_NoBlocking Stop AltSkinDeath: PLAY H 1 A_GiveToTarget("Points", 2500) PLAY H 5 PLAY I 6 A_PlayerScream PLAY JK 6 PLAY L 6 A_NoBlocking PLAY MNO 6 PLAY P -1 Stop } }